Tag Archives: game development

Make Money as a New App Developer – Use Bing

If you’re a new app developer, you’re going to be searching the web a lot.  And if you’re new to the world of computer programming, you’re really going to be searching the web a lot.  And if you happen to be using a framework that doesn’t always have the greatest of documentation (like, say, Cocos2d-x…), then, oh my goodness, you are going to be searching the web A LOT!!!

Plus, in your daily life, I imagine you search on the web for other things anyways.  Since you’re already doing so much of it, why not get paid to do it?  I present to you the search engine:  Bing.

All you have to do is sign up for a Bing Rewards Account and use Bing.com as your search engine.  For each search you make, you get Bing credits.  After you amass enough credits, you can redeem them for Bing Rewards, many of which are gift cards (or, in other words, actual money!).

What’s that?  You don’t like Bing?  You think another search engine works better?  Does that other search engine pay you?  No, Google doesn’t pay you.  Thus, the choice is clear:  use Bing.

As shown previously, you will make absolutely no money off of your app.  Therefore, using Bing might be your only chance to gain a little cash from all of your hard work.  Only by using Bing will you be able to declare, without lying, “Yes, I get paid to make games.”

Here are some pro tips to maximize your Bing Rewards:

-There are three levels:  bronze, silver, and gold.  Before getting your first gift card, work your way up to the Gold Level so that you can redeem rewards at a discount.

-To get to the Gold Level, you have to redeem at least one reward.  However, Bing often has some kind of sweepstakes entry as a reward for a minimal amount of rewards points (say, 3 to 5 points, or, if you’re really lucky, free).  These count (or at least they did for me last year) towards the requirement of redeeming an award to get to gold status.  You won’t win the sweepstakes, but it will get you to discounted rewards faster.

Now, before you race off to get your bling from Bing, I have just one last piece of advice:  use your rewards to get a $5 Amazon gift card and remember who told you this life-changing advice:

Super Sevens for Android on the Amazon App Store!

Download Super Sevens for Android on the Amazon Appstore

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Filed under Game Development, Super Sevens

Your App, Drowned in a Sea of Apps

Your App Lost in a Sea of Trash

[Original “King of the Trash Hill” (via)]

Yes, that is your app. Yes, way, way in the back. No, you wish it was that one sticking out on top. Yours is stuck somewhere a mile deep, next to the carcasses of flippy, flappy, fluppy, floppy birds (Yuck…) and buried under Kate Upton’s breasts (Mmmmmm…) and a FORTY MILLION DOLLAR ad campaign (Um… what?).

It’s not an uplifting picture, but it’s the reality you face when releasing an app. And it’s something you need to be aware of from the very start of app development, particularly if your goal is to make any money. Just how exactly are you going to stand out in that ever-growing mound of apps?

The answer is:

You need to be best friends with a supermodel and have 40 million dollars to burn. But if you have supermodel friends and 40 million dollars to burn, why are you making apps? Seriously, go be Batman.

So, uh, what about those of us without those kinds of resources?

The answer is:

It’s already too late. In the time it’s taken you to read this post, another truckload of apps has already been dumped into the App Store. Even if you’ve poured your heart and soul into making your app sparkle, it will never be noticed by anyone. It has already died.

This is because you have an even bigger problem:

– No one knows you exist.
– No one cares you exist.

If people don’t know you, they’re not searching for you. If they’re not searching for you, then it really doesn’t matter how good your app is or how much time you’ve spent making it the best it can possibly be. It will never be found.

So how do you get people to notice you? How do you get people searching for you? How do you get your app included on some “Best App Ever” or “Top Apps of All-Time” list? Just what is needed for your app to rise from the depths of the trash heap, plant its flag at the peak, and boldly declare, “I am the King of All Apps”?

Super Sevens King of All Apps

Super Sevens, the “King of All Apps” – See how it sparkles?

Beats me. I can’t help you there. No, really, I have no idea. All I can do is share with you my failings so that you can save time and effort by not doing the things I did since clearly none of have them worked.

Consider this an introduction to: How to Develop an App for Free (Because You’re Not Going to Make Any Money Anyway).

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Filed under Develop an App for Free, Game Development

More About ThumbSnail Studios

ThumbSnail Studios busts out new apps and games at a pace matched only by the common snail.  Why?  …Because there’s just one guy working in his free time.  Oh, and because I like to take my time in making high-quality apps that I’m proud of.

I’m currently focused on turning the card games I enjoyed in my youth into something greater.  I keep the fun and simplicity that I loved as a kid but also include new challenges and more depth to make the games more appealing as an adult.

I strive to create games that are both creative and interesting, so I hope you enjoy!

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A ThumbSnail is Born

I got a chance to play a video game called “Dust: An Elysian Tail,” and I really enjoyed it. I enjoyed it so much that I looked up some information on it and realized that one guy basically made the entire game. The design, the story, the art, the coding, the etcetera. ONE GUY. My mind was blown.

Back in the days of my youth, when I had to walk uphill both ways in order to plug my 56k modem into the wall to get internet, I really wanted to make my own game. And I remember trying, but the tools just didn’t exist back then to assist someone like me in creating a game. Or maybe they did, and I just didn’t know how to use Google. Or maybe Google didn’t even exist. I can’t remember.

But now, after Dust, I was inspired. Armed with almost no programming knowledge and no artistic talent, I set out on a quest to see if I could create a high-quality, professional-looking game that I could be proud of. I also set a goal of spending exactly zero money. Why? Because most creative endeavors make exactly zero money. I also didn’t know if I would even like doing this.

So I learned some C++ and discovered that Cocos2d-x could work on my ancient laptop.

So I found Inkscape and learned that I could tell it to turn my stick figures into rounded stick figures.

And as I worked and worked, I realized how much fun it was to code and to develop a game. And after a while, I began to think I actually had a pretty cool game. And after a long while, I thought this game could actually be released into the world. And thus ThumbSnail Studios was born.

However, to release it into the world, my one rule had to be broken. I’m not going to lie. I seriously considered walking away because of developer fees. But… I… really… wanted… to play my own game on my iPad. <Buries face in hands and sobs uncontrollably>

So I have a new quest. My new quest is to break even AND to have enough left over for a Safeway Select Chicken Bacon Alfredo Pizza.

Seriously, it’s really tasty:

Safeway Select Chicken Bacon Alfredo Pizza

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Filed under Game Development