Tag Archives: Android

Super Hearts: Double Deck Cancellation Chaos for Android Shuffled into the Amazon Appstore

Super Hearts (by ThumbSnail Studios) is also available on the Amazon Appstore today!

SuperHeartsOnAmazon

And, once again, my app is rated Mature despite clearly marking every option for “All Ages”…  Seriously, Amazon?  Out of curiosity, I looked up some other apps and discovered that other dangerous and lewd games like “Solitaire” are rated Mature as well.    So at least there’s a consistent stance taken against all card games.

Thus, even though you might feel like the AI is beating you up by giving you two queens of spades at the same time, there is actually no violence in this app.  Nor foul language, sexy babes, drug use, etc.

Super Hearts (for All Ages!) for Android available exclusively at the Amazon Appstore!

Advertisements

Leave a comment

Filed under Super Hearts

Double Deck Cancellation Hearts

I’ve got a new game coming out shortly that’s based on a more exciting version of the classic card game “Hearts.”  In Double Deck Cancellation Hearts, when a card matches another card on the table, they both “cancel out” and cannot win the trick.  However, their penalty points still count.  This makes for some very interesting situations:

Super Hearts: Two Queens Canceling Out
As pictured above, this means that something as lowly as a six of spades could end up winning BOTH queens of spades!  That’s 26 penalty points in a single blow!  That’ll drop you out of first place real quick.

You’re never quite safe in Super Hearts: Double Deck Cancellation Chaos!

Coming soon!

Leave a comment

Filed under Super Hearts

How To Make A Profitable First App

More than likely your first app is not going to be profitable.  Actually, more than likely all of your apps are not going to be profitable.  The developer fees alone make this goal unobtainable.  So what’s a rookie developer gotta do?

First of all, you must spend absolutely nothing during the development stage.  Anything you spend here will not be recovered.  This means all the tools you work with need to be free.  This mean you need to do everything by yourself (or know people willing to work for free).  This means you already need to own a computer (or have excellent ninja skills to stealthily hide in your local public library beyond closing hours for late-night coding sessions).

Best Spots to Hide in Public Library

I hope you can wall crawl…

 Now that you’ve wisely concluded to develop your first game at no (monetary) cost to yourself, you must decide which app store you’re going to publish your app to.  This is absolutely critical.  This choice alone will likely determine whether or not your game is profitable.  Here are your best three options:

#3.  The Apple App Store

Signing up for a developer account here will set you back a hundred dollars as well as whatever tax they charge.  So let’s just say the total cost to you is:  $110.  On top of that, Apple will take 30% of whatever you sell.  To put this into perspective, if you are selling your app for $0.99, you are going to need to sell 160 copies of your game just to break even.  Or if you sell your game for $1.99, you’ll need to sell 80 copies of your game.  That’s doable, right?  Hahahahahaha!  Sorry, I used to think like you.  But unless you have a hundred friends and an incredibly large family, this isn’t going to happen.

#2.  The Google Play Store

Signing up for a developer account here will set you back twenty-five dollars as well as (so I assume; I haven’t actually done this) whatever tax they charge.  So let’s just say the total cost to you is:  $27.50.  On top of that, Google will take 30% of whatever you sell.  To put this into perspective, if you are selling your app for $0.99, you are going to need to sell 40 copies of your game just to break even.  Or if you sell your game for $1.99, you’ll need to sell 20 copies of your game.  That’s much more doable, right?  Hahahahahaha!  Sorry, I used to think like you.  But unless you have a hundred friends and an incredibly large family, this isn’t going to happen.

#1.  The Amazon Appstore

Signing up for a developer account here will set you back… nothing!  No taxes, no fees, no cost!  Woo hoo!  Now, keep in mind that Amazon will still take 30% of whatever you sell.  But to put this into perspective, if you are selling your app for $0.99, you need to sell only one copy of your game to come away with a profit of $0.69!!!  Finally, something that’s doable!

Thus, the only way to make a profitable first app is to:
-spend no money on its development
-release it on the Amazon Appstore
-find one person in the universe to buy it

Best of luck!

Leave a comment

Filed under Develop an App for Free, Failed App Marketing Strategies, Game Development, New App Marketing Strategies

Top Card Game Apps of 2015

Even though it’s early in the year, it’s safe to assume that the two apps listed below will be topping the charts for Best Card Game Apps of 2015.  Both apps are developed by ThumbSnail Studios, and both are available for iOS and Android.  Enjoy!

    Super Sevens
Download Super Sevens on the App Store
Super Sevens was the underdog smash hit of the year.  With so many different game types and options, it comes quite close to legally being able to declare that it is endless fun.

 

 

   Simple Sevens

Download Simple Sevens for Android on the Amazon Appstore
Simple Sevens is the free “lite” version of the above game.  While not as action-packed as its brother Super Sevens, it’s nice to be able to try out the controls and confirm for yourself that it indeed plays smoothly.

Leave a comment

Filed under Game Development, New App Marketing Strategies, Simple Sevens, Super Sevens

Super Sevens for Android Update – Amazon Coins

(04/02/15 – UPDATE:  This promotion is now over.  You will no longer receive 60 Amazon Coins for downloading Super Sevens on the Amazon Appstore.  Thank you to the one person who bought it during this promotional period.  Did you like it?  Was it fun?  Did you tell all of your friends and family members about how awesome it is?  I guess your family doesn’t value your opinions.  That’s ok, thank you for trying.  It might just be that your family is more interested in “Hearts” than “Sevens”.  If that’s the case, you should totally let them know that there’s a new card game by ThumbSnail Studios out on the Amazon Appstore called “Super Hearts:  Double Deck Cancellation Chaos”.  It’s really fun, and I’m sure everyone you know will like it.  Hopefully they’ll listen to you this time.)

Super Sevens for Android on the Amazon Appstore now rewards you with 60 Amazon Coins when you buy it!  Each Amazon Coin is worth $0.01 when making purchases through the Amazon Appstore.  Click here for more details on Amazon Coins.

Super Sevens for Android Title

Note the new Achievement Button on the title screen!

Super Sevens for Android is also now integrated with Amazon GameCircle.  This allows for the following benefits:

-Whispersync for Games:  If you so desire, you can sync your data with the cloud and transfer your settings/stats over to another Android device.

-Achievements:  Whether you sign into GameCircle or not, Super Sevens now comes with 29 additional challenges to overcome!  Much like the game’s AI, these challenges range from very easy to very hard.  Can you beat them all?

Super Sevens Achievements Sample

Some of the Achievements to obtain in Super Sevens. (Oh yeah, I owned “The Casuals” in Double Deck mode.)

These new features are not limited to just Amazon phones and tablets but work on any Android device running at least Android 2.3.3.  However, to utilize Whispersync for games, you will need an Amazon account.  Achievements can be obtained and accessed with or without an Amazon account.  For those of you who opt to sign into GameCircle, you may be interested in Amazon’s GameCircle Terms of Use and Amazon’s Privacy Notice.

Leave a comment

Filed under Super Sevens

Simple Sevens for Android Exclusively on the Amazon Appstore

First of all, for those who happened to look at Simple Seven’s Amazon page the first day it went live… Simple Sevens is definitely NOT rated “Mature”.  That was some weird glitch that has since been fixed.  I mean, yes, the seven of diamonds logo is sexy, but it ain’t that sexy.  Anyways…

Simple Sevens by Jeffrey Derrenberger (ThumbSnail Studios) is now available for Android exclusively at the Amazon Appstore for free!

Download Simple Sevens for Android on the Amazon Appstore
Simple Sevens is the classic version of the card game “Sevens”, a card game particularly great for kids.  But Simple Sevens can be fun for adults, too.  Play against The Friendly for a relaxing game, or take on The Merciless for more of a challenge.

Simple Sevens Players
Simple Sevens can also be thought of as the Lite version of Super Sevens.  In fact, there’s even an Easter Egg in Simple Sevens where you can try out one of the game types from Super Sevens.  Click on the ThumbSnail on the Title Screen.  Then click on the ThumbSnail on the About Screen.  This will let you play a game with 6 suits, 5 players, and an 8 as the midpoint.  The AI type is randomly chosen to be Casual or higher.

Simple Sevens End Game
Simple Sevens requires at least Android 2.3.3.

Leave a comment

Filed under Simple Sevens

Super Sevens for Android Shuffled into the Amazon Appstore

Super Sevens by Jeffrey Derrenberger (ThumbSnail Studios) is now available for Android exclusively at the Amazon Appstore for $1.99!

Download Super Sevens for Android on the Amazon Appstore
Fun fact:  “Super Sevens” has more than 7 to the 7 possible game configurations.  That’s 7 x 7 x 7 x 7 x7 x 7 x 7.  That’s a lot of sevens.

But wait, isn’t Sevens just a fun and simple game for kids?  Well, that’s true.  It’s a card game based on building a sequence up or down the seven of a suit.  It’s a great way to teach young children how to count.  But counting up from 7 to 13 or down from 7 to 1 isn’t exactly exciting math.  And certainly not the kind of math that would lead to so many sevens.

That's a lot of Sevens
Enter “Super Sevens,” the card game where you don’t have to play with a standard 52-card deck.  You can play with up to 10 different suits.  You can have up to 19 cards in a suit.  You can also play against up to 9 different opponents.  So let’s do some more interesting math to illustrate a more interesting game!

Up to 10 Different Suits in Super Sevens
Suits:  You can play with as few as 2 suits or as many as 10.  That’s a total of 9 different game types.

Sequence:  You can, of course, still play with a 7 as your midpoint card for the standard ace through king game.  Or you can play with a midpoint as low as 2 or as high as 10 (for ace through 19).  That’s 9 more different game types.  9 choices for the midpoint x 9 choices for the number of suits yields 81 different game types.  So now we’re using multiplication.

Super Sevens with 10 as Midpoint
Players:  A typical game of Sevens has 4 players.  In Super Sevens, you can have as few as 2 players or as many as 10.  So that’s a choice of 9 for the midpoint, a choice of 9 for the suits, and a choice of 9 for the players.  So now we’re using exponents.  9^3 is 729 game types.

Hearts-Style:  But 9^3 is a long way away from 7^7.  That’s alright, though, because Super Sevens also includes the option of playing in Hearts-Style, a mode where you try to survive several rounds of Sevens while having fewer passes than your opponents.  This toggle option means we have 729 x 2 = 1,458 game types.

Super Sevens Hearts-Style Mode
Double Deck:  You can also face an entirely different strategy by playing with a double deck.  This option is available for games with 2 to 5 suits.  Thus… Uh oh, now we’re on to permutations with repetition allowed!  4 possible choices for suits x 9 choices for the midpoint x 9 choices for the number of players is 324.  The total is now 1,782.

Super Sevens with Double Deck and 5 Suits
Double Deck Hearts-Style:  And for the greatest challenge of them all, you can play in Hearts-Style mode while using a double deck!  So that’s another 324, bringing the total to 2,106.

But you’re probably thinking, “Hey, 2,106 is nowhere near 7 to the 7.  7 to the 7 is 823,543.  That’s not even close!  What’s the deal with this ThumbSnail guy?  I thought snails were smarter than that.”  Well, there’s one other great feature about Super Sevens:

7 Different A.I. Difficulties:  The computer opponents in this app can have one of 7 personality types, ranging from “The Friendly” to “The Merciless,” depending on whether you feel like playing a more relaxed game or a more challenging one.  You can set all of your opponents to one personality type, or you can set each opponent individually to whatever personality you choose.

Super Sevens Can Have 10 Players
Thus, when you’re setting up a Custom game, you have a choice of 9 for the midpoint, a choice of 9 for the suits, a choice of 9 for the players… and a choice of 7 for each of the number of players’ personality types.  That’s, um, a, uh… combination with repetition allowed within a permutation with repetition allowed?  I… think?

Now, admittedly, this is beyond my mathematical ability, and I can’t wrap my brain around how to answer this.  However, the equation for a combination with repetition (scrolling down to the bottom of that page) appears to be:  (n + r – 1)! / r! * (n – 1) !, where n is the number of things to choose from and r is how many we choose.  And now we’re using factorials!

I have no idea how to calculate this for every possible game type in Super Sevens.  However, let’s just look at the number of combinations for a single game type:  a game with 10 suits, 10 as the midpoint, and 10 players.  The variable r is 9 since we are selecting the personality for a total of 9 opponents.  The variable n is 8 (since there are 7 possible AI personalities plus we can also play against another type of opponent:  a human in the same room on the same mobile device).  Plugging those values in, we get:

(8 + 9 – 1)!/9!*(8 – 1)! = 16!/9!*7! = 11,440

11,440 is the number of combinations for a game with 9 opponents who each have a personality of 8 possible types.  And that was just for one possible game type for 10 players.  Since you have 9 choices for the midpoint and 9 choices for the suit, there are 81 possible game types with 9 opponents.

81 * 11,440 = 926,640

926,640 is greater than 823,543.  That’s not even including Double Deck mode or Hearts-Style mode or Hearts-Style Double Deck mode.  That also doesn’t include games with less than 10 players.  So I don’t know what the complete answer is for the total number of game configurations in Super Sevens, but it’s more than 7 to the 7.

Super Sevens Random Mode - Easy
Whew, wow, thank goodness there’s Random mode where the game can just decide all of this stuff for me.  My brain hurts.  Tonight, I’m playing on easy!

Super Sevens for Android requires at least Android 2.3.3

Leave a comment

Filed under Super Sevens