Super Hearts

Need help while playing Super Hearts? Check here first for assistance. Otherwise, feel free to ask me on the contact page.

Super Hearts

I. How To Play

1. Hearts.  Setting aside a lot for the moment, this is a game ultimately about penalty points.  Each heart is worth 1 penalty point.  The queen of spades is worth 13 penalty points.  Penalty points are bad.  The game ends when, at the end of a round, a player’s total penalty points are greater than or equal to the maximum allowed (default is 100).

A player obtains penalty points when he wins those cards in a “trick.”  A trick starts when the leader (whoever won the last trick or, at the start of the game, whoever played the two of clubs) plays a card.  This card’s suit is the led suit.  Going clockwise around the table, each player must play a card.  If they have a card of the led suit, they must follow suit.  Otherwise, they can dump any card in their hand.  The trick ends when every player has played a card.  The winner of the trick is the player who played the highest card of the led suit.

Hearts is made up of rounds.  At the beginning of a round, you pass any three cards in your hand to another player.  You then receive three cards from a different player.  The play phase now starts with the 2 of clubs being led.  The round ends when all the cards have been played.  It is at this point that each player’s penalty points are calculated for the round.  If each player’s penalty points are below the maximum allowed, the game goes to the next round.  Otherwise, the game ends, and the player with the lowest score is the winner.

Shooting the Moon:  Penalty points are bad… unless you get ALL of them.  When this happens, you take zero penalty points for the round, and every other player gets all of those penalty points.

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2. Double Deck Cancellation Hearts.  The rules are the same as regular Hearts except that the double deck introduces the concept of two cards “canceling out.”  When a card is played that matches another card already on the table, they both cancel out and CANNOT win the trick.  However, their penalty points (if any) still count.  This is best illustrated through example:

Two Queens Canceling Out

In the picture above, the two queens of spades have cancelled each other and can no longer win the trick.  Thus, when I play the six of spades, that will be the highest card of the led suit on the table and will therefore win the trick if no other higher cards come onto the table after mine.  Though the queens cannot win the trick, they are still worth 13 penalty points each.  Thus, the player who wins this trick will get 26 penalty points (plus 1 more for the king of hearts on the table). Yikes!

Special Note About Canceling:  If ALL the cards on the table are cancelled, then the player that led the trick wins the trick.

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3. Controls in Super Hearts.
– To play a card: either double tap the card or drag it away from your hand and onto the table
– To scroll through your hand: drag the screen anywhere above your hand to see the cards that are currently off-screen

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4. Games with 7, 9, or 10 Players.
In the full version of Super Hearts, you can also play a game with 7, 9, or 10 players.  In these types of games, there are not enough cards in the two decks to give each player the same number.  Thus, some tweaks are made to the decks to ensure equal hand sizes for each player:

7 Players:  One “zero of clubs” is added to the deck.  This starts the game instead of the usual two of clubs.

9 Players:  Both twos of clubs are removed from the deck as well as one of the threes of clubs.  The remaining three of clubs thus starts the game.  Additionally, both twos of diamonds are removed from the deck.

10 Players:  Both twos of clubs are removed from the deck.  One of the threes of clubs thus starts the game.  Additionally, both twos of diamonds are removed from the deck.

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II. Hearts Options

In the full version of Super Hearts, you have three options you can change:

1.  Maximum Points:  Also known as the “bust target.”  This is the score at which the game ends.  When any player has equal or more penalty points than this maximum, the game is over, and the player with the lowest total penalty points is the winner.

2.  Jack of Diamonds Worth -10 Points:  When this is set to on, the jacks of diamonds help the player who wins them in a trick.  For each jack of diamonds won, 10 penalty points are subtracted from that player’s score.

3.  Reset Score at Bust Target:  If this is set to on, when a player’s total penalty points at the end of a round equals the bust target exactly, the game does NOT end.  Instead, this player’s score is reset to zero!

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III. Moon Options

In the full version of Super Hearts, you can select how many queens of spades (1 or 2) and how many hearts (18 to 26) are needed to “shoot the moon.”

Important Notes About Scoring:
-If only one queen of spades is required to shoot the moon, the other queen stacks; that is, if the moon shooter gets both queens, the second queen does NOT hurt him.  Instead, it also gets added to the points that will be given to everyone else.

-If less than 26 hearts are required to shoot the moon, the remaining hearts do NOT stack; that is, if the moon shooter gets more hearts than needed, the hearts DO hurt him.  For example, if a player gets the required 2 queens of spades and 20 hearts, every other player will get 46 points for that round.  However, if the moon shooter ALSO took the other 6 hearts, then HE would get 6 points for the round while everyone else still gets 46.

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IV. Settings Guide

Trick
Speed
 Sets how long the cards stay on the screen after each player has played
Card
Speed
 Sets the speed of the animation used when playing a card
Round
End Speed
 Sets the speed of the animation used when calculating points at the end of a round
Table
Color
 Sets the background color for during the game
Screen
Speed
 Sets how quickly the transition occurs when moving from one screen to the next
Scroll
Speed
 Sets how quickly you scroll through your hand when dragging the screen during a game

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