Category Archives: New App Marketing Strategies

New App Marketing Strategy: Stock Market Pricing!

The stock market is a strange beast.  In life, people typically want to wait for things to go on sale before buying them.  But with stocks, people like to buy them only after they increase in price!  So let’s try the same thing with apps and see what happens.

On the 6th of each month, Super Sevens and Super Hearts: Double Deck Cancellation Chaos will go up in price by $1.00.  They currently cost $2.99.  On May 6th, they will go up to $3.99.  On October 6th, they’ll max out at their final price of $8.99 before being taken off the market for good on November 4th.

However, unlike the stock market, there will be no crashes in price.  No freebies.  No deals.  So if you want to save, don’t delay!  Otherwise, you’ll have to pay a little more for your limited edition collector’s item.  (Seriously, you could be one of like only five people to have these apps on your devices!  Act now!)

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Filed under New App Marketing Strategies, Super Hearts, Super Sevens

The Top Ten Best Card Game Apps of 2016

Having already established that the collective genius of the AIs in Super Sevens constructed a time machine to travel to the past, it’s no surprise that they also scouted the future in order to continue their chart dominance.  There will be a lot of hopeful entries in 2016, but only a few will emerge victorious.  Here are the Top Ten Best Card Games Apps for iOS and Android… in 2016:

#10:

Simple Sevens for Android

Download Simple Sevens for Android on the Amazon Appstore
When asked why Simple Sevens for Android was taken down by its iOS brother in a heated matchup, S.S. Android replied, “I just couldn’t handle that new Super Button.  Too much, too cool.  He deserved to beat me.  There’s no shame in second place.  What?  Tenth?  Are you sure?”

 

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#9:

Simple Sevens for iOS

Download Simple Sevens for free on the App Store
Simple Sevens for iOS refused to answer any questions.  He spent the whole interview pushing his Super Button while talking smack about his Android brother.  Though when prodded about only coming in 9th, he admitted his Super Button just couldn’t compare to all the features of Super Sevens.

 

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#8 through 6:

Super Sevens for Android

Download Super Sevens for Android on the Amazon Appstore
When asked why he was able to occupy multiple slots on the top ten list, Super Sevens for Android answered, “I’m the only version with achievements.  They’re so addicting that I get downloaded multiple times.  Yes, all by the same person.  Yes, that person is my mother.  This interview is over!”

 

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And now for the top 5 best card games apps of 2016!

#5 through 1:

Super Sevens for iOS

Download Super Sevens on the App Store
When it was not-so-subtly implied that Super Sevens for iOS was occupying a whole lot of spots on the charts due to some recent weight gain, Super Sevens for iOS responded, “Hey, man, I recently shrunk my file size.  And it’s not like I ever see you at the gym, Phil.”

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Filed under Failed App Marketing Strategies, New App Marketing Strategies, Simple Sevens, Super Sevens

Best Card Game Apps of 2013, Hidden Gems

You have to dig pretty deep to find some of the best games.  Just how hidden were these gems back in 2013?  They were so hidden they didn’t even exist!  But if they didn’t exist back in 2013, how did they make it onto a “Top Card Games for 2013” list?  The only possible explanation is that the AI in the game is so smart that it created a time machine to go back in time and promote itself!  Wow!  Amazing!

Super Sevens
Download Super Sevens for Android on the Amazon Appstore
Maybe “The Merciless” AI should change its name to “The Master of Space and Time”?  If you couldn’t beat it in 2013, just think how much smarter it is in 2015!

 

 

 


Simple Sevens

Download Simple Sevens for free on the App Store
Back in 2013, Simple Sevens recently just added a new “Super Button” the other day.  (Uh… this time warp stuff is getting very confusing…)  Anyways, try out the new button to sample some of the cool features of Super Sevens!

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Filed under Failed App Marketing Strategies, New App Marketing Strategies, Simple Sevens, Super Sevens

How To Make A Profitable First App

More than likely your first app is not going to be profitable.  Actually, more than likely all of your apps are not going to be profitable.  The developer fees alone make this goal unobtainable.  So what’s a rookie developer gotta do?

First of all, you must spend absolutely nothing during the development stage.  Anything you spend here will not be recovered.  This means all the tools you work with need to be free.  This mean you need to do everything by yourself (or know people willing to work for free).  This means you already need to own a computer (or have excellent ninja skills to stealthily hide in your local public library beyond closing hours for late-night coding sessions).

Best Spots to Hide in Public Library

I hope you can wall crawl…

 Now that you’ve wisely concluded to develop your first game at no (monetary) cost to yourself, you must decide which app store you’re going to publish your app to.  This is absolutely critical.  This choice alone will likely determine whether or not your game is profitable.  Here are your best three options:

#3.  The Apple App Store

Signing up for a developer account here will set you back a hundred dollars as well as whatever tax they charge.  So let’s just say the total cost to you is:  $110.  On top of that, Apple will take 30% of whatever you sell.  To put this into perspective, if you are selling your app for $0.99, you are going to need to sell 160 copies of your game just to break even.  Or if you sell your game for $1.99, you’ll need to sell 80 copies of your game.  That’s doable, right?  Hahahahahaha!  Sorry, I used to think like you.  But unless you have a hundred friends and an incredibly large family, this isn’t going to happen.

#2.  The Google Play Store

Signing up for a developer account here will set you back twenty-five dollars as well as (so I assume; I haven’t actually done this) whatever tax they charge.  So let’s just say the total cost to you is:  $27.50.  On top of that, Google will take 30% of whatever you sell.  To put this into perspective, if you are selling your app for $0.99, you are going to need to sell 40 copies of your game just to break even.  Or if you sell your game for $1.99, you’ll need to sell 20 copies of your game.  That’s much more doable, right?  Hahahahahaha!  Sorry, I used to think like you.  But unless you have a hundred friends and an incredibly large family, this isn’t going to happen.

#1.  The Amazon Appstore

Signing up for a developer account here will set you back… nothing!  No taxes, no fees, no cost!  Woo hoo!  Now, keep in mind that Amazon will still take 30% of whatever you sell.  But to put this into perspective, if you are selling your app for $0.99, you need to sell only one copy of your game to come away with a profit of $0.69!!!  Finally, something that’s doable!

Thus, the only way to make a profitable first app is to:
-spend no money on its development
-release it on the Amazon Appstore
-find one person in the universe to buy it

Best of luck!

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Filed under Develop an App for Free, Failed App Marketing Strategies, Game Development, New App Marketing Strategies

Top Card Game Apps of 2015

Even though it’s early in the year, it’s safe to assume that the two apps listed below will be topping the charts for Best Card Game Apps of 2015.  Both apps are developed by ThumbSnail Studios, and both are available for iOS and Android.  Enjoy!

    Super Sevens
Download Super Sevens on the App Store
Super Sevens was the underdog smash hit of the year.  With so many different game types and options, it comes quite close to legally being able to declare that it is endless fun.

 

 

   Simple Sevens

Download Simple Sevens for Android on the Amazon Appstore
Simple Sevens is the free “lite” version of the above game.  While not as action-packed as its brother Super Sevens, it’s nice to be able to try out the controls and confirm for yourself that it indeed plays smoothly.

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Filed under Game Development, New App Marketing Strategies, Simple Sevens, Super Sevens