It felt great to be coding a game once again. It felt even better to be coding a game where I didn’t have to design any of the artwork!!! (Seriously, a huge thank you to whomever designed all the assets over at Udacity.)
I added some twists to the gameplay in the form of gems. Different status effects occur based on the color of the gem you collect. The game also gets harder (more enemies) the higher your score gets.